Search Issue Tracker
By Design
By Design in 6000.5.X
Votes
0
Found in
2022.3.63f1
6000.0.51f1
6000.1.9f1
6000.2.0b7
6000.3.0a2
6000.4.0a1
6000.5.0a1
Issue ID
UUM-110069
Regression
No
TextMeshPro Shader "Mask" field does not update in Inspector when changing value
How to reproduce:
1. Open the “IN-106022_TMPMaskOffIssue“ project
2. Open the “SampleScene”
3. In the Hierarchy window select “Canvas/Text (TMP)” GameObject
4. In the Inspector window, for the Material Component select Debug Settings > Mask
5. Change the “Mask” value to “Mask Hard”
6. Observe the value
Expected result: The “Mask” field reflects the value change
Actual result: The “Mask” field stays “Mask Off”
Reproducible with: 2022.1.0a1, 2022.3.63f1, 6000.0.51f1, 6000.1.9f1, 6000.2.0b7
Reproducible on: macOS 15.5.0 (M1 Max), Windows 11
Not reproducible on: no other environments tested
Notes:
- The field changes can be seen by changing the Inspector from “Normal” to “Debug”
- Reproducible with TextMeshPro shaders: Distance Field, Distance Field Overlay, Distance Field SSD
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Resolution Note:
Since the introduction of the Softness control on the RectMask2D component, masking softness / hardness is now controlled by that component.
The Mask property on the Distance Field shader should have been removed like it was from other TMP shaders.
Resolution Note (6000.5.X):
Since the introduction of the Softness control on the RectMask2D component, masking softness / hardness is now controlled by that component.
The Mask property on the Distance Field shader should have been removed like it was from other TMP shaders.