Search Issue Tracker
By Design
Votes
0
Found in
4.5.2f1
Issue ID
624664
Regression
No
TextMesh front does not correspond with the "Forward" vector of the gameobject (it's backwards)
To reproduce:
1. Create a TextMesh object
2. Notice that the game objects Forward vector (blue arrow) faces the back of the text
This especially breaks everything if you want to use Transform.lookAt since it makes the text mesh look in the opposite direction
Developer response:
This is by design, and changing it now would break a lot of existing content with very little upside. You can always rotate the transform in the script after using lookAt.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size
Add comment