Search Issue Tracker
Fixed in Built-in
Votes
0
Found in [Package]
1.0.0-preview.18
Issue ID
1399149
Regression
No
TextField doesn't accept input when using custom FontAsset
Reproduction steps:
1. Open the attached user's project
2. Go to the 'Window -> UI Toolkit -> UI Builder'
3. Open the 'Assets\UI\Testing.uxml' in the UI Builder
4. Observe the Console
5. Open the 'SampleScene'
6. Enter Play mode and try to enter some text into the TextField
Expected result: No errors are in the Console, text can be entered into the TextField
Actual result: 'Cannot process a null font' and 'AssertionException' errors are in the Console, text can't be entered
Reproducible with: 1.0.0-preview.18 (2021.2.0b1, 2022.1.0a15), Built-in (2021.2.14f1)
Not reproducible with: Built-in (2022.1.0a16, 2022.1.0b11, 2022.2.0a7)
Could not test with: 2019.4.36f1, 2020.3.30f1 (due to compile errors)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note (fix version Built-in):
Fixed in Built-in (2022.1.0a16)