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Fixed

Fixed in 3.2.x

Votes

0

Found in [Package]

3.2.x

Issue ID

TMPB-191

Regression

No

Text is masked when the Maskable property is disabled

Package: TextMeshPro

-

Reproduction steps:
1. Open the attached “ASDQWE” project
2. Open the “Assets/Scenes/SampleScene.unity” Scene
3. Select Text_CLAIM GameObject (Canvas > Scroll View > Viewport > Content > GameObject > button_Claim_Arrow > Button > HitBox > Graphics > Text_CLAIM)
4. In the Inspector Window, under the “TextMeshPro - Text (UI)” select “Extra Settings”
5. Observe that the “Maskable” property is disabled
6. Enter the Play Mode
7. Observe the Game View

Expected result: The text, inside the moving UI element, is not masked when it passes the middle of the screen
Actual result: The text, inside the moving UI element, is masked when it passes the middle of the screen

Reproducible with: 3.0.6, 3.2.0-pre.4 (2020.3.48f1, 2021.3.25f1, 2022.2.20f1, 2023.1.0b17, 2023.2.0a15), 4.0.0-pre.2 (2022.2.20f1, 2023.1.0b17)
Could not test with: 4.0.0-pre.2 (2022.2.20f1 (Text is not visible inside the UI element), 2023.2.0a15 (Multiple “error CS0122” errors))

Reproducible on: Intel MacOS 13.3.1

Note: Disabling and reenabling the “Maskable” property results in the expected behavior

  1. Resolution Note (fix version 3.2.x):

    Maskable now propagates to SubMesh

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