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Fixed
Fixed in 2023.1.0a17
Votes
0
Found in
2023.1.0a16
Issue ID
UUM-17235
Regression
Yes
Texel validity scene view mode crashes
Steps to reproduce:
1. Open [^Repro-Texel-Crash.zip]
2. Open Scenes > SampleScene.unity
3. Go to Window > Rendering > Lighting
4. Click Generate Lighting
5. Go to the Scene View
6. Select the Texel Validity scene view mode
OR
1. Open any project
2. Create a new scene
3. Put a single cube into the scene, and mark it as static
4. Bake lighting (Window > Rendering > Lighting > Generate Lighting)
5. Wait for the bake to finish
6. Switch to texel validity scene view mode using the dropdown in the top right of the scene view
Expected result: No crash.
Actual result: The editor crashes!
||Release Cycle||Minor Version||Reproduction||
|2022.2|b10|No|
|2023.1|a12|No|
|2023.1|a13|No|
|*2023.1*|*a14*|*Yes*|
|2023.1|a15|Yes|
|2023.1|a16|Yes|
|2023.1|a17|Yes|
!image-2022-10-18-19-04-04-584.png!
Stack trace (thread with crash):
{code:java}
Unity.dll!memcpy_repmovs() Line 114 Unknown
> Unity.dll!BakeJobGenerateValidityTexture::Execute(bool * abort) Line 44 C++
Unity.dll!`anonymous namespace'::ProcessJobs(BakeContextManager::JobStatus & status) Line 76 C++
Unity.dll!BakeContextManager::UpdateFunction() Line 391 C++
Unity.dll!BakeContextManager::DispatchUpdateFunction(void * userData) Line 266 C++
Unity.dll!Thread::RunThreadWrapper(void * ptr) Line 113 C++
[External Code]
{code}
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Resolution Note (fix version 2023.1.0a17):
Resolved with https://github.cds.internal.unity3d.com/unity/unity/pull/16944