Search Issue Tracker
Fixed
Fixed in 6000.3.12f1, 6000.4.1f1, 6000.5.0b1, 6000.6.0a1
Votes
0
Found in
6000.3.11f1
6000.4.0b11
6000.5.0a8
6000.6.0a1
Issue ID
UUM-136307
Regression
No
Tessellation Mode changes when switching SVG Generated Asset Type back to UI Toolkit Vector Image
Steps to reproduce:
- Create a new project using Universal 3D template
- Import the attached "check.svg" file
- Select the asset from the Project Window
- In the Inspector, observe the "Tessellation Mode" is set to "Antialiased Arc Encoding"
- Switch the "Generated Asset Type" property to "Texture2D" and click Apply
- Switch the "Generated Asset Type" property back to "UI Toolkit Vector Image"
- Observe the "Tessellation Mode" property
Actual results: Tessellation Mode is set to "Basic Triangulation"
Expected results: Tessellation Mode remains set to "Antialiased Arc Encoding"
Reproducible with versions: 6000.3.11f1, 6000.4.0b11, 6000.5.0a8
Tested on (OS): Windows 11
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note:
Fixed in 6000.6.0a1
Resolution Note (fix version 6000.6.0a1):
Fixed in 6000.6.0a1
Resolution Note (fix version 6000.5.0b1):
Fixed in 6000.5.0b1
Resolution Note (fix version 6000.4.1f1):
Fixed in 6000.4.1f1
Resolution Note (fix version 6000.3.12f1):
Fixed in 6000.3.12f1