Search Issue Tracker
Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
0
Found in [Package]
3.0.2-preview.3
Issue ID
1289172
Regression
No
[TerrainTools] Concavity mask paints non-highlighted areas when Feature Size option is set to a high value
How to reproduce:
1. Open the attached project named "Terrain Tools Test.zip"
2. Open the SampleScene
3. Select the Terrain
4. Switch to Paint Texture Tool
5. Add Concavity mask and set the Feature Size to 20
6. Observe that the Concavity mask is active as it highlights specific areas with the brush area
7. Try to paint using one of the contrasting Terrain Layers
Expected result: Only the areas highlighted in orange are painted with the selected Terrain layer
Actual result: The selected Terrain layer is applied to non highlighted areas as well
Reproducible with: 2.0.0-preview(2019.4.16f1), 3.0.2-preview.3(2020.1.17f1, 2020.2.1f1, 2021.1.0a10)
Could not test with: 2018.4(Terrain Tools package is not available)
Notes:
1. The behavior occurs with Recessed and Exposed Concavity settings
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Skinned Mesh Renderer with multiple Animator Components does not render when "Optimize Game Objects" is enabled
- [iOS]Certain characters are not displayed when using iOS devices with 18 OS and newer
- Trees do not render in 'Unity Terrain - URP Demo Scene'
- Silent crash when clicking in Scene View in a specific project
- The Player renders black on a Quest headset when MSAA, Post Processing, and Spacewarm depth submission are enabled
Resolution Note:
Fixed by another PR: https://github.cds.internal.unity3d.com/unity/unity/pull/2659