Search Issue Tracker
Won't Fix
Votes
1
Found in
2021.3.39f1
2022.3.34f1
6000.0.7f1
6000.1.0a7
6000.2.0a1
6000.3.0a1
Issue ID
UUM-74213
Regression
No
Terrain's grass is rendered with a different shader than in the Editor when using Asset Bundles in Standalone build
Reproduction steps:
1. Open the “ReproProject“ project
2. Build and run (File > Build And Run)
3. Observe the Player
Expected result: The grass is rendered with no borders or artifacts
Actual result: The grass has a boxed border
Reproducible with: 2021.3.39f1, 2022.3.34f1, 6000.0.7f1
Reproducible on: Windows 11 Pro (22H2)
Not reproducible on: No other environment tested
Note: Does not reproduce in the Editor Play Mode, the grass is rendered as expected
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- WebGPU errors when CoreCopy shader is used to copy an MSAA texture
- Unity Cloud icon does not appear next to project and does not connect correctly when the project is created with Cloud but closed right after creation
- ScrollerSlider in the Scroller Control is still using UXMLTraits
- Crash on ExtractHandles when shutting down the Editor in a specific scene while Burst jobs are in progress
- Unity Hub closes with no "Project is currently open" window when selecting an already open project from the Projects list
Resolution Note:
Sadly there was a change made in 2020 that means that asset bundles with terrains authored in 2019 and earlier may not have all the correct materials. The asset bundles will need to be re-exported in a more recent version of the engine, or the user will have to write some code to correct the materials after the bundle is loaded.