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Under Consideration for 6000.6.X

Votes

1

Found in

6000.3.9f1

6000.4.0b10

6000.5.0a8

6000.6.0a1

Issue ID

UUM-135654

Regression

No

Terrain with Terrain Lit Shadergraph material does not receive shadows when Deferred or Deferred+ Rendering Paths are used

Lighting

-

How to reproduce:

  1. Open the “TerrainShadowsBug.zip“ project
  2. Open the “SampleScene“
  3. Select the “Assets/Settings/PC_Renderer.asset” Asset
  4. Change the Rendering Path to “Deferred” or “Deferred+”
  5. Observe the Scene view

Actual result: There is no shadow cast onto the terrain
Expected result: There is a shadow cast onto the terrain

Reproducible in: 6000.3.0a5, 6000.3.10f1, 6000.4.0b10, 6000.5.0a7
Could not test in: 6000.0.68f1, 6000.3.0a1 (No Terrain Lit Shadergraph available)

Reproduced on: Windows 11 Pro (25H2)
Not reproduced on: No other environment tested

Notes:
- Not reproducible with Forward and Forward+ Rendering Paths
- Not reproducible with either the default URP Terrain Lit material or the default URP Lit material

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