Search Issue Tracker
Fixed in 5.5.0
Votes
0
Found in
4.0.0b8
Issue ID
489435
Regression
No
Terrain - vertex animation using incorrect phase
Terrain Billboard Shader Incorrect
The diffuse lighting component of the TreeCreatorBarkRendertex.shader isn't limited to being above 0, which in the majority of cases causes black tree bark on tree creator trees (due to negative lighting).
Fix by modifying line 45 in TreeCreatorBarkRendertex.shader of the builtin shaders to:
o.params[j].r = max(0, nl ); // <- Changed!
See attached example with the corrected shader included.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "One or more data file missing for baking set NewScene Baking Set. Cannot load shared data." error in Player when a specific project is built
- Choosing new HDR Colour using RGB values breaks colour on Intensity Selectors
- Rendering/Decal Layer Mask options are different inside Prefab Mode and outside Prefab Mode when the project is upgraded to Unity 6
- Incorrect Realtime GI Light Probes baking when more than one Light Probe Group is used and "Baked Global Illumination" is enabled
- Hovering on the three-dot menu also highlights the tab header near it when not all tabs fit the bar
Add comment