Search Issue Tracker
Not Reproducible
Votes
0
Found in [Package]
Issue ID
1337697
Regression
No
[Terrain][URP] Opacity as density blends incorrectly on basemap
Repro steps:
1. Download the Terrain Sample Asset Pack from the asset store and import it
2. use URP
3. Create a terrain
4. change to the paint texture tool and add "Sand" and "Moss" to the terrain (these two layers have alpha channels)
5. Paint sand and moss onto the terrain using a soft brush
6. On the layer settings for both sand and moss enable "Opacity as density"
7. Zoom out from the terrain
Expected result: the basemap blends correctly
Actual result: there is a black segment in between the moss and sand when zoomed out
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Skinned Mesh Renderer with multiple Animator Components does not render when "Optimize Game Objects" is enabled
- [iOS]Certain characters are not displayed when using iOS devices with 18 OS and newer
- Trees do not render in 'Unity Terrain - URP Demo Scene'
- Silent crash when clicking in Scene View in a specific project
- The Player renders black on a Quest headset when MSAA, Post Processing, and Spacewarm depth submission are enabled
Add comment