Search Issue Tracker
By Design
Votes
0
Found in [Package]
4.0.0-pre.2
Issue ID
1357269
Regression
No
Terrain tools brush variables are fractional numbers
How to reproduce:
1. Open the "case_1357269" project
2. Open the "SampleScene" Scene
3. Select the "Terrain" GameObject
4. Slide the slider on the "Terrain Component -> Stroke -> Brush Strength"
5. Notice the value
Expected result: the Terrain tools brush values are whole numbers
Actual result: the Terrain tools brush values are fractional numbers
Reproducible with: 3.0.2-preview.3 (2019.4.29f1, 2020.3.16f1, 2021.1.17f1), 4.0.0-pre.2 (2021.2.0b7, 2022.1.0a5)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader transparency, discard, and clip are not working when using the Player
- Error is thrown when clicking on warning in the console
- Long IL2CPP build time when project has a .ufbx library wrapper
- Cursor doesn't change to the resizing when using the Rect Tool and the Sprite is too close to the bottom of the Scene View
- InvalidOperationException exception is thrown when Editor Default Text Rendering Mode is set to "Bitmap" and Editor Font is set to "System Font" and an array is expanded in the Inspector Window
Resolution Note:
The brush strength goes from zero to one by design.