Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2018.3.0a5
Issue ID
1062148
Regression
No
[Terrain] There is no indicator for newly created texture layers in terrain layer window
There is no indicator for newly created texture layers in terrain layer window
Steps to Repro:
1. Open attached or create a new project
2. Hierarchy > right click
3. 3D object > terrain
4. Select paint texture from paint tab
5. Edit terrain layer > Add a layer
6. Create a new layer
Actual Result:
1. The layer get's selected automatically, however, any additional layers don't get selected when they are created
2. Layer comes by with an empty texture and there is no indicator for it, so it's hard to determine whether it's generated or not until it's manually selected. It may lead unused empty layers in the project if the user is using a lot of textures.
Expected result:
1. The newly created layer should have some indicator next to it or When a new layer is created it should automatically get selected
Occurring with:
2018.3.0a6 (13fac50c9eea) , 2018.3.0a5, 2018.3.0a4
Note:
New Terrain tools are introduced from alpha 2018.3.0a4
Environment:
Windows and Mac
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Asset icon is not shown on creation unless you confirm the name
- APV Sky occlusion doesn't consider the terrain
- [iOS] "EXC_BAD_ACCESS" Player crash when Script Debugging is enabled
- Cursor skips input fields when tabbing between two sets of input fields
- "Shader error redefinition of 'Varyings'" error appears when selecting the shader
Add comment