Search Issue Tracker
Fixed
Votes
1
Found in
2022.3.62f1
6000.0.49f1
6000.1.3f1
6000.2.0b1
6000.3.0a1
Issue ID
UUM-105285
Regression
Yes
Terrain shadows flicker in the Game view when in Play mode
How to reproduce:
1. Open the attached “IN-101040” project
2. Open the “SampleScene”
3. Make sure the Game view aspect ratio is not “4K UHD (3840x2160)”
4. Enter Play mode
5. Observe the result in the Game view
Expected result: Shadows render normally
Actual result: Shadows flicker
Reproducible with: 2022.2.2f1, 2022.3.62f1, 6000.0.49f1, 6000.1.3f1, 6000.2.0b1
Not reproducible with: 2021.3.51f1, 2022.2.1f1
Reproduced on: Windows 11
Not reproduced on: No other environment tested
Notes:
- The severity of the flickering changes with each aspect ratio and does not show at all on 4K UHD (3840x2160)
- Shadows also flicker in Game view when moving around in the Scene view
- User noticed in the Frame Debugger, the DrawMotionVectors pass before ScreenSpaceShadows (only starts in later versions of 2022.3)
- In 2022.2 the texture of the terrain is not visible but the frame debugger shows similar results as previously tested versions where the texture is visible, also if you enter Play mode, a little flickering is noticable on the left where the terrain meets the sky (easiest to see if screen brightness is all the way up)
- The issue specifically happens with Screen Space Shadows and when Dynamic Resolution is disabled on the main camera output.
Comments (1)
-
NeoJD
Aug 20, 2025 11:59
This is a different issue—it's happening in Forward+, not Deferred+ !
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size
Resolution Note:
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-113351