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Fixed in 5.4.1

Fixed in 2017.1.X

Votes

0

Found in

5.4.0b18

Issue ID

802737

Regression

No

Terrain lightmap is corrupt with build errors

Progressive Lightmapper

-

Lightmaps are corrupted and covered in artifacts with 'terrainInstanceHashes.find (it->instanceID) != terrainInstanceHashes.end ()' errors when there are multiple low poly meshes in the scene.

1. Open the attached project 'Lightmap'
2. Open the available scene
3. Enable 'Meshes' in Hierarchy
4. Build Lightmaps
Note: After build, terrain lightmaps are corrupt and covered in artifacts
5. Disable 'Meshes' in Hierarchy
6. Build Lightmaps
Note: Lightmaps are generated fine

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