Search Issue Tracker
Won't Fix
Votes
0
Found in
2021.3.51f1
2022.3.62f1
6000.0.50f1
6000.1.4f1
6000.2.0b3
Issue ID
UUM-107426
Regression
No
Terrain Layer settings remain when the Terrain Layer is removed
Steps to reproduce:
- Create a new Unity project using the Universal 3D template
- Create a new Terrain (GameObject > 3D Object > Terrain)
- Click the "Paint Terrain" button in the Inspector window under the Terrain component
- Click the "Edit Terrain Layers..." button
- Select "Create Layer..."
- Select any Texture 2D (reproduction used "URP")
- Click on the newly created layer "NewLayer 1"
- Repeat step 4
- Select "Remove layer"
- Observe the Inspector window
Actual results: "New Layer 1" Terrain Layer settings remain in the Inspector window
Expected results: "New Layer 1" Terrain Layer settings are no longer in the Inspector window
Reproducible with versions: 2021.3.51f1, 2022.3.62f1, 6000.0.50f1, 6000.1.4f1, 6000.2.0b3
Tested on (OS): macOS Silicon Sequoia 15.3
Notes:
- The Terrain Layer settings remain until create or add layer button is pressed or a new layer is selected
- Closing and reopening still shows the removed layer material settings
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size
Resolution Note:
Thank you for bringing this issue to our attention. Unfortunately, after careful consideration, we will not be addressing your issue at this time, as we are currently committed to resolving other higher-priority issues.
We acknowledge that the current Terrain system has a number of limitations, so we are currently investing in a large amount of discovery work to determine exactly what is needed most and how we can bring it to you at the quality level you have come to expect and address the most pervasive pain points in the most effective and efficient manner. However, we know each case is different, so please do continue to log any issues you find, and provide general feedback on our roadmap page to help us prioritize.
Forum to discuss feature requests: https://forum.unity.com/threads/world-building-public-roadmap-and-feature-requests.1437163/
Roadmap: https://unity.com/roadmap/unity-platform/3d-world-building