Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
7.1.5 - 7.1.7
Issue ID
1205902
Regression
Yes
Terrain Holes are not rendered in Build when HDRP is installed
Steps to reproduce:
1. Open the attached project named "Case_1205902"
2. Open SampleScene
3. Observe the visible Terrain holes in the Game view
4. Build the project and open the Build or open the attached "BuildHDRP7.1.7"
5. Observe the Build window
Expected behavior: The Build renders the Terrain hole the same way as in Editor "Build_2019.3.0a10_HDRP_7.0.0"
Actual behavior: No Terrain is rendered in the Build
Reproducible with: 2019.3.0b4(HDRP 7.1.5 became available), 2019.3.0f4, 2020.1.0a18
Not reproducible with: 2019.3.0a1, 2019.3.0b3
Could not test with: 2017.4, 2018.4, 2019.2(Terrain Hole functionality was introduced in 2019.3)
Not reproducible with package versions: 7.0.0
Reproducible with package versions: 7.1.5, 7.1.7
Could not test package versions: 7.1.1, 7.1.2
Notes:
Build targets tested - Windows x86 and Windows x86_64
Graphics APIs tested - D3D11, D3D12, Vulkan
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Skinned Mesh Renderer with multiple Animator Components does not render when "Optimize Game Objects" is enabled
- [iOS]Certain characters are not displayed when using iOS devices with 18 OS and newer
- Trees do not render in 'Unity Terrain - URP Demo Scene'
- Silent crash when clicking in Scene View in a specific project
- The Player renders black on a Quest headset when MSAA, Post Processing, and Spacewarm depth submission are enabled
Resolution Note:
This is not a bug but wrong Scriptable Rendering Pipeline settings setup. Unfortunately, it is not possible to add the requested warning message in the inspector window. However, we have added this message in the Terrain/Lit shader.