Search Issue Tracker
By Design
Votes
0
Found in
2018.3.0a1
Issue ID
1046289
Regression
No
[Terrain] Duplicated terrains reference the same TerrainData asset
Steps to reproduce:
1. Open the attached project and load scene TestScene01
2. Select Terrain from the hierarchy
3. Begin modifying the terrain using the sculpt tools
4. Notice that the second terrain gets modified as well due to it sharing the same TerrainData asset
Expected behavior: When terrain is duplicated (or a scene containing a terrain is duplicated), a new TerrainData asset should be created.
Actual behavior: Duplicated terrains end up sharing the same TerrainData asset which creates problems when modifying terrains. In addition, it causes issues with multi-scene editing and baking.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard
Add comment