Search Issue Tracker
Fixed
Fixed in 2023.1.14f1, 2023.2.0b10, 2023.3.0a6
Votes
0
Found in
2023.1.7f1
2023.2.0b3
2023.3.0a1
Issue ID
UUM-44448
Regression
No
Temporal Anti-aliasing 'Post Sharpen' mode doesn't work when R16G16B16A16 buffers are used
Reproduction steps:
1. Open the attached “Repro” project
2. Open the “Assets/PostSharpenTAA.unity” Scene
3. Enter the Play Mode and Observe the Game View
4. Select the “Camera” GameObject in the Hierarchy window
5. Change the “Sharpening Mode” to “Post Sharpen” located in the “Camera” Component’s Rendering section
6. Observe the Game View
Expected result: The colors are sharp and accurate
Actual result: The colors are washed out
Reproducible with: 2023.1.7f1, 2023.2.0b3
Couldn’t test with: 2021.3.29f1, 2022.3.6f1 (“Sharpening Mode” option is not present)
Reproducible on: Windows 10 Pro (22H2)
Note: This issue occurs only when both the Rendering “Color Buffer Format” and Post-processing’s “Buffer Format” are simultaneously set to “R16G16B16A16” in the active HDRP asset
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Errors in the Console when creating a new "2D Platformer Microgame" template project
- Prefab Override popup displays on wrong monitor when Inspector width is resized to minimum
- Scroll View is not moving by inertia after scrolling by click and dragging when Editor window is minimized and Canvas "Render Mode" is set to "World Space"
- "type mismatch error" occurs when the currentDirectionWS output of a Sample Water Surface node is connected to a float3 input
- URP Material Upgrade utility does not enable Alpha Clipping when material had Rendering Mode set to Cutout
Add comment