Search Issue Tracker
Fixed
Fixed in 2.7.2
Votes
0
Found in [Package]
1.25.1
2.7.0
Issue ID
ADDR-3925
Regression
No
"System.String" size in Player increases when building using Addressables binary catalog instead of JSON catalog
Reproduction steps:
1. Open the attached “repro_IN-96771“ project
2. Open the “Assets/SpaceShooter.unity“ Scene
3. Open the “Addressables Group” window (“Window → Asset Management → Addressables → Groups“)
4. Build the addressables (“Build → New Build → Default Build Script“)
5. Open the “Build Profiles/Build Settings…” window (“File → Build Profiles/Build Settings…“)
6. Add the “Assets/SpaceShooter.unity“ Scene to the build “Scene List”
7. Enable the “Development Build“ and press the “Build“ button
8. Once the build completes, run the built .exe
9. In the Editor, open the “Memory Profiler“ window (“Window → Analysis → Memory Profiler“)
10. In the top-left of the “Memory Profiler” window, press the “Editor“ drop-down and select the Player
11. Press “Capture New Snapshot“
12. In the Project window, select “Assets/AddressableAssetsData/AddressableAssetSettings.asset“ Addressable Asset Settings file
13. In the Inspector, press the “Enable Json Catalog“ parameter
14. Repeat from the 3rd to the 11th step
15. In each snapshot, go to “All Of Memory → Managed → Managed Objects“
16. Compare the size of the “System.String“ between both snapshots
Expected result: Size of the “System.String“ in the binary catalog build snapshot is smaller than in the JSON catalog build
Actual result: Size of the “System.String“ in the binary catalog build snapshot is higher than in the JSON catalog build
Reproducible with: 1.23.1 (2022.3.60f1), 2.3.16 (6000.0.43f1, 6000.1.0b11, 6000.2.0a7)
Note: In the 1.23.1 version of the Addressables, change between binary and JSON catalog in the “Edit → Project Settings… → Player → Scripting Define Symbols“ by adding “ENABLE_BINARY_CATALOG“ or “ENABLE_JSON_CATALOG“, respectively
Reproducible on: Windows 10 (22H2)
Not reproducible on: No other environments tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “FMOD failed to set the software format to the custom sample rate…” warnings are thrown as System Sample Rate value is being changed in Audio section of Project Settings window
- VFX Marquee selection does match the visual indicator
- “Invalid AABB aabb” errors are spammed when “Infinity” value is entered in Collider Component fields
- Editor Role does not sync with the MPPM Play Mode Scenario Role when entering Play mode
- Long asset names cause overlap with the “Find” function in search result tabs
Add comment