Search Issue Tracker
Fixed in 2021.3.25f1
Fixed in 2021.3.X, 2022.2.X, 2023.1.X, 2023.1.0b9, 2023.2.X
Votes
0
Found in
2021.3.17f1
2022.1.24f1
2022.2.5f1
2023.1.0b3
Issue ID
UUM-26431
Regression
Yes
System.Diagnostics.Debug.WriteLine() fails to print the first 10 characters of a debug message when used in a UWP Build
How to reproduce:
- Open the attached project "IL2CPP-Bug-Debug-WriteLIne.zip"
- Build the project for UWP
- Open the built solution
- Debug on Local Machine
Expected results: "0123456789ABCDEF" is shown in the Visual Studio Output window
Actual results: "ABCDEF" is shown in the Visual Studio Output window
Reproducible with: 2021.2.0a18, 2021.3.17f1, 2022.1.24f1, 2022.2.5f1, 2023.1.0b3
Not reproducible with: 2020.3.44f1, 2021.2.0a17
Reproducible on: Windows 10, 11 and with IL2CPP on Windows as well (and likely reproduces on GameCore)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment