Search Issue Tracker
Fixed in 5.0.X
Votes
0
Found in
5.0.0b11
Issue ID
644020
Regression
Yes
Syncing and unsyncing layers doesn't updates in the animation controller window
Syncing and unsyncing layers doesn't updates in the animation controller window
Repro:
1. Add a new controller,
2. In the Base Layer add state with a motion
3. Add a New Layer and add two states to it with no motions.
4. Sync the Base Layer to the new layer - the animator window is not updated the stateof the base layer is still shown for the base layer instead of two empty states as in New Layer.
5. Unsync the Base Layer - the New Layer states persist in the Animator Controller.
6. Press play - the motion from the base layer state is played, but it shows as if the empty state was playing
I managed to repro this most succesfully by building controller from scratch.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment