Search Issue Tracker
Fix In Review
Fix In Review for 6000.6.0a2
Fixed in 6000.3.12f1, 6000.4.1f1, 6000.5.0b1
Votes
0
Found in
6000.3.9f1
6000.4.0f1
6000.5.0a9
6000.6.0a1
Issue ID
UUM-136228
Regression
Yes
SVG Image Component loses Source SVG Image field references when upgrading to a different Vector Graphics package version
How to reproduce:
1. Open the attached “IN-135539_Before“ project
2. Open the “Repro“ scene
3. In the Scene view, note the visible SVG images
4. Upgrade the project to one of the reproducible package versions, or open the attached "IN-135539_After" project
5. Repeat steps 2-3
Actual result: Some SVG Images have become white rectangles
Expected result: SVG Images stayed the same as before the upgrade
Reproducible with: 3.0.0-preview.2 (6000.3.0a5 (f9a1fab5607a), 6000.5.0a8), 3.0.0-preview.7 (6000.5.0a8)
Not reproducible with: 2.0.0-preview.25 (6000.0.69f1, 6000.3.0a4)
Reproducible on: Windows 11
Not reproducible on: No other environments tested
Note: 6000.3 Editor versions are added to show that this is not an Editor regression
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note:
Fixed in 6000.6.0a2
Resolution Note (fix version 6000.6.0a2):
Fixed in 6000.6.0a2
Resolution Note (fix version 6000.5.0b1):
Fixed in 6000.5.0b1
Resolution Note (fix version 6000.4.1f1):
Fixed in 6000.4.1f1
Resolution Note (fix version 6000.3.12f1):
Fixed in 6000.3.12f1