Search Issue Tracker
Fixed in 5.2.2
Votes
1
Found in
5.2.0f2
Issue ID
722757
Regression
No
[Substance] Any substance that does not output basemap uses normal map for albedo in standard shader
Developed a substance material in substance design 4.6.2 that does not require or use a basemap/albedo. However when imported into Unity substance material will place the generated normalmap into the albedo slot.
To reproduce:
1. Open attached project
2. Click on the ConsolePod substance
3. Note that in the inspector the substance material is using the normal map of albedo
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment