Search Issue Tracker
Fixed in 5.4.4
Votes
1
Found in
5.3.5p8
Issue ID
824462
Regression
Yes
Importing platform specific plugins (Plugins/[platform]) subfolder's "platforms for plugin" is set to "Any Platform"
Reproduction steps:
1) Create an empty project
2) Download and import "Google Play OBB Downloader" asset (https://www.assetstore.unity3d.com/en/#!/content/3189)
3) Go to Assets/Plugins/Android and click on "UnityOBBDownloader" folder
-- Notice that in Inspector window "Select platform for plugin" is set to "Any Platform"
Expected result:
As asset is only for Android, "Select platforms for plugin" should be automatically set to "Android" only.
Regression from 5.4.0b1
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP] All materials render black when building via batchmode or without rendering Scene/Game view in Editor if Decal renderer Technique is set to "Automatic"
- Player Tags list shows extra blank space behind the scrollbar in the "Player Tags" settings window
- Edit Angular Limits gizmo handles are small and easy to miss-click in the Scene view
- Duplicate Player Tag save fails silently with no error or validation message
- Letters on the left side move further as Letter Spacing is increased when Advanced Text Generator is used and Alignment is set to Center
Voxel-Busters
Jun 21, 2017 04:16
This still exists on 5.6+.
This is a major one and causing issues when ever our customers upgrade their project to higher unity versions. It just resets Android Projects to Any Platform.
Please let us know if its covered.