Search Issue Tracker
Fixed in 2017.2.X
Votes
0
Found in
2017.1.0b3
Issue ID
907407
Regression
No
[STW2017.1] BoxCollider2D shows the warning after Used by Composite is checked
Steps to reproduce:
1. Create a project
2. Add a Sprite in the Hierarchy
3. Add a CompositeCollider2D to the Sprite
4. Add a BoxCollider2D to the Sprite
5. Check Used by Effector in the BoxCollider2D component
6. Observe the warning:
This collider will not function with effector until there is at least one enabled 2D effector on this GameObject
7. Check Used by Composite in the BoxCollider2D component
8. Observe, the warning did not disappear
Expected result: Warning should disappear
Actual result: Inspector shows the warning
Reproduced with: 5.6.0p1, 5.6.0p4, 2017.1.0b4
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment