Search Issue Tracker
Fixed in 3.0.5
Votes
0
Found in [Package]
3.0.4
Issue ID
1181404
Regression
Yes
[STW] 2D Animation bones detach from Sprite when relaunching project
How to reproduce:
1. Open the "SampleScene" Scene in the "bowboi test.zip" Unity project
2. Select the "player" GameObject in the Hierarchy tab and notice missing bones
3. In the Project tab, locate the "player.psb" file in the "Sprites" folder
4. Right-click on "player.psb" and press "Reimport"
5. Select the "player" GameObject again and notice the bones have appeared
Expected result: the 2D Animation bones set in the Sprite Editor do not disappear when launching the project
Actual result: the 2D Animation bones disappear from the Sprite and a reimport of the Asset is needed
Reproducible with: 2019.3.0b1 (package ver. 3.0.4), 2019.3.0b3 (package ver. 3.0.4), 2020.1.0a4 (package ver. 3.0.4)
Not reproducible with: 2018.4.8f1 (package ver. 2.0.0-preview.3), 2019.2.5f1 (package ver. 2.2.0-preview.5), 2019.3.0a11 (package ver. 3.0.3)
Note: not tested on 2017.4 due to the PSD Importer package being unavailable for this stream.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- DisplayDialogComplex crashes with a long content string containg Cyrillic chars
- "Draw Additional Lights Shadowmap" calls increase when custom MaterialBlockProperty is used
- Crash on _platform_memmove when importing the "Dragon Crashers - URP 2D Sample Project" to a new 2D project
- "Shader is not supported on this GPU" warnings and and shaders are not loading when building the project for non-Chromium browsers
- [iOS][URP] The screen flickers and the "Execution of the command buffer was aborted due to an error during execution" error is thrown continuously
Resolution Note (fix version 3.0.5):
Fixed in 2019.3.0b3 (2D Animation package version 3.0.5)