Search Issue Tracker
Not Reproducible
Votes
0
Found in
5.0.0b21
Issue ID
665548
Regression
Yes
STV Connection timeouts frequent
Intermittent bug. I've seen this bug (see screenshot "Console") a few times a day with 5.0b20 and b21, appears on all TVs and with various projects. Will happen with one project on one TV, but not on another. I tried pinging the offending TV, and got mixed results - roughly half my packets made it through (see screenshot "CmdLine"). STV Log attached (attachment "Log"). Tried Telnetting in to watch the connection, but Telnet reported NOTHING (see screenshot "Telnet").
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment