Search Issue Tracker
Fixed in 2021.2.X
Fixed in 2019.4.X, 2020.3.X, 2021.1.X
Votes
0
Found in
2018.4
2019.4
2020.1
2020.2
2021.1
2021.2
Issue ID
1318559
Regression
No
Struct reflection is not reported when compiling Vulkan or Metal shaders
Reproduction steps:
1. Add the attached shader "Vulkan_Metal_missing_struct_reflection.shader" to a project
2. Select the shader
3. In the shader's Inspector Window select the dropdown next to "Compile and show code" and set "Custom" and "Vulkan" or Metal
4. Click the "Compile and show code" button
Expected result:
Shader compiles for Vulkan or Metal without errors
Actual result:
Error message "Struct 'myStruct' is not found." is printed to the Console Window and only "Vector4 myStruct.m_Float4 at 0" is present in the "Constant Buffer" reflection part of the compiled output (no struct definition)
Reproducible in: 2021.2.0a7, 2021.1.0b9, 2020.2.6f1, 2020.1.17f1, 2019.4.21f1, 2018.4.32f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size
Add comment