Search Issue Tracker
By Design
Votes
0
Found in
5.4.3f1
Issue ID
921427
Regression
No
"Strip engine code" includes unused engine code
Reproduction steps:
1. Open the attached project.
2. Make sure IL2CPP is selected and Strip engine code checkbox is selected in the Player Settings.
3. Build the project for iOS.
4. Select Product > Archive in the Xcode.
5. Export the archive when project builds through the pop-up window.
6. Open the package and extact the Unity-iPhone.ipa file.
7. Open the Payload folder.
8. Inspect the Resync file (RMB > Show Package Contents).
9. Open resynth file with a text editor.
10. Look for RakNet, Hashtable, UnityWebRequest, NetworkPlayer, Physics, Physics2D references.
- The game doesn't use these features.
Resolution:
Some items should be fixed in newer Unity versions, some will get better in the future, and some can't really be helped.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph Documentation dropdown button does nothing when clicked on the right side
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
Add comment