Search Issue Tracker
Fixed
Votes
45
Found in
3.5.6f4
Issue ID
522051
Regression
No
Streaming audio is broken
Could reproduce in Version 4.2.0a1 (e507cb846753)
To reproduce:
- Open attached project and launch "AudioTest" scene
- Hit Play
- Press the "p" key to play the clip.
- Observe that the audio starts a fraction of a second into the clip (You can compare with the audio file named "Intro1"
- Open the "AudioTest.cs" script and change line 19 to have the stream flag as false
- Save and hit Play
- Press the "p" key to play the clip.
- Observe that the audio clip now plays correctly
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard
- Lighting generation freezes the Editor during the Global Illumination Post Processing stage when baking lighting on certain systems
Julien-Lynge
Feb 14, 2014 21:23
FYI, I believe a bug I've filed could be this same issue, in the 4.X cycle of releases: 575799
Also, see related post on UnityAnswers:
http://answers.unity3d.com/questions/576496/trouble-streaming-audio-from-www-plays-only-part-o.html
mikemvpi
Jan 12, 2014 13:17
This is a long lasting issue!
See it being reported for 3.5.6: http://issuetracker.unity3d.com/issues/audio-clip-streaming-fails-to-play
And also for 3.5.7: http://answers.unity3d.com/questions/425853/audioclip-stream-from-disc-does-not-work-in-standa.html
thraka
Dec 23, 2013 00:06
This is a CATASTROPHIC bug for any game with a lot of audio.