Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
5.6.0b6
Issue ID
875892
Regression
Yes
Stopping network client/server in editor causes it to hang when network identity has Animator component attached
Steps to reproduce:
First way:
1. Open attached project
2. Open "offline_scene" and run it
3. Start and stop server - notice that editor doesn't hang
4. Start and stop server again - this time editor hangs once "Stop" button is pressed
Second way:
1. Open attached project
2. Build and run project
3. Start executable as server
4. Get back to editor and run "offline_scene"
5. Start as client
6. In editor, disconnect from server - Editor freezes
Removing Animator component from the AnimatedControlledNetworkObject prefab makes this bug no longer reproducible
Reproduced with: 5.6.0b1, 5.6.056
Not reproducible: 5.5.1p1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment