Search Issue Tracker
Fixed in 2017.1.X
Votes
0
Found in
2017.1.0b1
Issue ID
903459
Regression
Yes
[SteamVR]Secondary camera does not render to MainDisplay when SteamVR rig is present
Steps to reproduce:
1.Download and open the attached project
2. Enter playmode
3. Observe Game window
Expected result: Secondary camera view is rendered
Actual result: VR camera is rendered
Reproduced on 2017.1.0b2
Not reproduced on 5.6.0p3. 5.5.3f1
Notes:
-Regular cameras appear to do this fine
-"Fixed" after disabling Steam Camera and Controller Tracker scripts
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment