Search Issue Tracker
Fixed in 4.3.X
Votes
0
Found in
4.2.0b4
Issue ID
551504
Regression
No
StaticBatchUtility.Combine() objects from Loaded scene resets geometry position
If some geometry is loaded with LoadLevel() or LoadLevelAdditive() and StaticBatchUtility.Combine() called for this geometry, then all geometry that has non-uniform scale will have their position/rotation values reset to zero.
But if StaticBatchUtility.Combine() called from same scene then all works fine.
To reproduce:
1. Open the attached project.
2. Try the scene_load_and_combine and the scene_load_and_combine_additive levels.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails when building a project containing an 18+ dimension array with IL2CPP
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
Add comment