Search Issue Tracker
Fixed in 2017.3.0f3
Votes
0
Found in
2017.1.0b6
Issue ID
912332
Regression
No
[StaticBatching] Unneeded individual shadow batching calls are issued when certain material is selected in Project folder
Steps to repro:
1. Open attached project and 't1' scene;
2. Open Frame Debugger (Window -> Frame Debugger);
3. Open Profiler (Window -> Profiler);
4. Enter Play mode;
5. In Frame Debugger window click 'Enable' button;
6. In Project folder select 'New Material' material;
7. Observe draw calls is Profiler and Shadows.RenderJobDir calls in Profiler.
Expected result:
There are only Static batch calls fo Cube shadows (see attached expected.png screenshot).
Actual result:
Unneeded individual draw calls for Cube mesh are shown apart from Static Batch shadow calls. See attached video and actual.png screenshot.
Workaround is to select 'New Material 2' in Project folder and observe that only static batch calls are now issued.
Notes:
- Reproducible in 2017.1.0b6, 5.6.0p1, 5.5.2p1;
- Reproducible on OSX 10.12.3 and Windows 10;
- Reproducible only in Editor; not reproducible in Standalone Player.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Add comment