Search Issue Tracker
Fixed in 2017.2.0f3
Votes
0
Found in
5.6.1p1
Issue ID
924942
Regression
No
Standard shader sample from LightProbeProxyVolume creates seams between neighboring meshes
Steps to reproduce:
1. Open "LightprobeVolumeSampling.zip" attached project
2. Observe one line of blocks use "Blend Probes" and the other use "Proxy Volume" Light probes
3. Make sure camera is set to Deferred
4. The Proxy Volume probe blocks have strange lighting on the edges making visible seams
Expected: Lighting from the edge of one object to the other should follow a uniform transition
Actual: Strange lighting intensity near the edges
Reproduced on 5.5.4p1, 5.6.2f1, 2017.1.0b1, 2017.1.0b7, 2017.1.0b10
Notes: LPPV showed up as being unsupported on 5.6.2p1, 2017.1.0f1, 2017.2.0b1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “FMOD failed to set the software format to the custom sample rate…” warnings are thrown as System Sample Rate value is being changed in Audio section of Project Settings window
- VFX Marquee selection does match the visual indicator
- “Invalid AABB aabb” errors are spammed when “Infinity” value is entered in Collider Component fields
- Editor Role does not sync with the MPPM Play Mode Scenario Role when entering Play mode
- Long asset names cause overlap with the “Find” function in search result tabs
Add comment