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Duplicate
Votes
0
Found in
2017.3.0b10
Issue ID
969340
Regression
Yes
Standard shader MeshRenderer invisible on Android Vulkan
Simple scene with just a MeshRenderer with Standard shader and a Camera. Object not rendering on device.
Repro steps:
1. Open scene.unity
2. Build and Run to Android
3. Result: Solid camera color, no visible sphere
Notes:
Bug behavior consistent if material is Standard or Default/Diffuse shader.
Does not manifest if material is Unlit/Color or Unlit/Texture.
To isolate the bug, this test scene has the Camera in Forward mode, HDR is disabled, all shadows are disabled, MSAA is disabled, no objects are in scene other than the MeshRenderer and Camera (not even a light).
Device:
Samsung S8 (SM-G950U), Adreno 540, Android 7.0, firmware version G950USQU1AQJ8 (latest)
Confirmed in:
2018.2.0a1
2018.1.0b2
2018.1.0a5
2017.3.0b10
Not reproducible in:
Version 2017.2.0f3
License type: Pro
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This is a duplicate of issue #963224