Search Issue Tracker
Won't Fix
Votes
1
Found in
2017.2.0f3
Issue ID
969083
Regression
No
Standard Assets/Utility/AlphaButtonClickMask.cs does not work with Sprite Atlas
Steps to reproduce:
1. Open attached project "SpriteRaycastIssue.zip"
2. Open Test Scene
3. Enter Play mode
4. Try clicking the button (the only sprite on screen)
---
5. Select "testatlas" in the Project panel
6. Remove "spritesheet" from the Objects for Packing list, click to repack
7. Enter Play mode again - the button will work now
Actual result: no clicks are registered
Expected result: the button is clicked normally
Reproduced with: 2017.1.1f1, 2017.2.0f3, 2017.3.0f1, 2018.1.0a7
Note: with 2018.1 and 2017.3 it behaves differently - the sprite's alpha channel is ignored and the click works, but that still isn't the intended behavior
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard
Add comment