Search Issue Tracker
Fixed in 2017.1.X
Votes
1
Found in
5.6.0b11
Issue ID
889591
Regression
Yes
Standalone VR build crashes with Graphics Jobs and Soft Particles(HxVolumetricLighting)
Steps to reproduce:
1. Download and open the attached
1.1. Set Quality default setting to "Fantastic"
2. Build for Standalone
3. Run build with VR enabled
Result: crash
Reproduced on 5.5.2p2, 5.6.0b11
Not reproduced on 5.4.4p4
Notes:
-Build needs to be run on a higher quality setting to show those effects, otherwise no crash happens.
-Setup needed for this crash:
VR
Single Pass (Fast) enabled
Graphics Jobs enabled
Soft Particles(in this case HxVolumetricLighting (current version from the Unity Asset Store))
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Tile Palette] Sprites not rendering when brush tool "Paint a filled box with active brush" is used for the first time
- Adding available Nodes with longer names in Fragment Context window overflow Fragment Context window in Shader Graph
- "Layer Palette Profile" Asset is automatically applied to the second Terrain but doesn't load any layers
- "Terrain Tools" shortcut conflicts with the Overlays shortcut by default
- Longer Shader Graph Property Reference names breaks VFX Graph Output Particle Node
NinjaPlayground
Aug 24, 2024 18:11
Has a fix ever been discovered for this? Am having the same issue when setting the Single Pass to enable, it crashes the Quest 2 headset.