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Duplicate
Votes
3
Found in
2017.2.0f3
Issue ID
964630
Regression
No
SSAO in Forward rendering does not use Cutout from Shader
To reproduce:
1. Open Unity, create a new project and open it
2. Download "SSAO+Cutout_Bug_005.unitypackage" file that I attached
3. Import "SSAO+Cutout_Bug_005.unitypackage" package
4. Open "SSAO+Cutout_bug_001" scene
Note: Observe in Scene view that there is a problem with Screen Space Ambient Occlusion on Cutout material with backfaces.
Notes:
- This issue appears on Windows and OSX
- User using alpha test for transparent objects
- Images of the issue and settings is attached lower
Reproduced on Unity 5.5.5p1, 5.6.4p2, 2017.1.2p3, 2017.2.0p1, 2017.3.0b9 and 2018.1.0a3
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Latest issues
- Errors "InvalidOperationException: Trying to use a texture (_InternalGradingLut)..." and “Render Graph Execution error” shown and Scene turns black when 16 or more Render Objects are used
- GameObjects in the Game View are rendered differently than in the Scene View when the Rendering Path is set to "Deferred" and Screen Space Shadows Renderer Feature is added
- Errors “InvalidOperationException: Trying to use a texture (_CameraDepthTexture)...” and “Render Graph Execution error” shown when selecting GameObjects with Mesh Renderer from the Hierarchy
- macOS stutters in a minimal project
- [Usability] HDRP Wizard calls for VR fixes when opening the HDRP Wizard a second time after they have already been applied and the Wizard has finished checking
Resolution Note:
Duplicate of https://fogbugz.unity3d.com/f/cases/744984/