Search Issue Tracker
By Design
Votes
0
Found in
2019.4
2019.4.17f1
2020.1
2020.2
2021.1
Issue ID
1303658
Regression
No
[SRP] "unrecognized identifier 'Texture2DMS_float'" Shader error is thrown when having Texture2DMS_float attribute in a Shader
How to reproduce:
1. Open the user's attached "TestHighpTexture2DMS.zip" project
2. Change the "Texture2DMSArray" to "Texture2DMS_float" in CopyDepthPass.hlsl
3. Select the CopyDepth Shader
4. Observe the Inspector window
Expected result: No error messages in the Inspector window
Actual result: "Shader error in 'Hidden/Universal Render Pipeline/CopyDepth': unrecognized identifier 'Texture2DMS_float'" message is shown in the Inspector window
Reproducible with: 2019.4.17f1 (7.5.2), 2020.1.17f1 (8.3.1), 2020.2.1f1 (10.2.2), 2021.1.0b1 (11.0.0)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Query Builder items display raw code style names instead of human readable labels in search field
- “+” button does nothing and has no functionality when clicked in Human Template "Bone Template" list
- Solid gray or black areas are present when using ShaderGraph with Custom Function nodes without manual reimport
- The Multiplayer Play mode tool doesn't see the list of Play Mode scenarios when using 6000.3.x
- Input field does not update when selecting the same input field after previous input was canceled
Resolution Note:
SRP uses different macros
#define TEXTURE2D_X_MSAA(type, textureName) Texture2DMS<type, 1> textureName