Search Issue Tracker
Not Reproducible
Votes
2
Found in [Package]
2.0.0
Issue ID
996348
Regression
No
[SRP | Terrain] Lightweight_RenderPipeline fails to upgrade materials on imported terrain
This is a problem when transitioning non-SRP projects with terrains to SRP.
1) You have a non-SRP project with a terrain that has splat textures.
2) Export the terrain with its textures to an asset package.
3) Open your SRP project.
4) Import the terrain-and-textures assets.
5) Edit -> Render Pipeline -> Upgrade -> Lightweight -> Upgrade Project Materials
6) The terrain remains hot pink indicating it cannot find the materials.
You can recover by assigning an SRP-capable standard shader material as the terrain's default material. Alternatively you can delete the Settings/Lightweight_RenderPipeline but I suspect this might mess up other aspects of your SRP project.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment