Search Issue Tracker
Fixed in 10.2.0
Votes
0
Found in [Package]
7.6.0
Issue ID
1328290
Regression
No
[SRP][M1] Empty Render Texture parts are rendered in Magenta in the project's Build
How to reproduce:
1. Open the attached project named "minimap.zip"
2. Open the minimap Scene and enter Play mode
3. Observe that there are no magenta-colored textures at the bottom left corner of the screen
4. Build and Launch the Player
5. Observe the left corner of the screen
Expected results: The Player behaves identically to the Editor's Play mode and there are no magenta-colored textures rendered
Actual results: The Player draws the render texture partially in magenta
Reproducible with: 7.5.3, 7.6.0(2019.4.26f1)
Not reproducible with: 10.2.0(2020.2.0b14), 10.5.0(2020.3.8f1), 11.0.0(2021.1.7f1), 12.0.0(2021.2.0a17)
Could not test with: 2018.4.35f1(SRP was in early preview), 10.1.0(Player crashes on launch when built with 2020.2.0b13 and earlier)
Notes:
1. Does not reproduce with Legacy renderer.
2. Reproducible with URP and HDRP
3. Does not occur on non-M1 powered machines. Tested with Mac mini (2018) with an Intel CPU as well as a Windows10 machine
4. Does not occur in the Editor
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Dragon Crashers] Build fails in U6
- [Dragon Crashers] 4 Shader error messages on import
- [Dragon Crashers] Readme text is white on light grey
- Cursor stays in front of the first character when entering text in the TextMeshPro field
- Searching in Hierarchy causes unwanted component calls
Resolution Note (fix version 10.2.0):
Fixed in SRP 10.2.0 which is available in Unity 2020.2.0b14