Search Issue Tracker
Duplicate
Votes
0
Found in
14.0.2
Issue ID
UUM-134026
Regression
Yes
SpriteSkin deformation system crash on burst_abort when disabling one multi‑rig character and switching rigs on another
How to reproduce:
1. Open the attached “IN-131796” project
2. Open the “SampleScene”
3. Enter Play mode
4. Rotate “Character A” using WASD controls
5. Press “k” to disable all SpriteSkins on “Character B”
5. Use WASD to move “Character A”
6. Observe the result
Actual result: “System.IndexOutOfRangeException: Index -1 is out of range of '30' Length.” appears in the Console window
Expected result: No errors appear
Reproducible with: 13.0.2 (6000.3.0a2, 6000.3.6f1), 14.0.0 (6000.4.0a3), 14.0.2 (6000.4.0b7),
Not reproducible with: 13.0.4 (6000.3.0a2, 6000.3.7f1), 15.0.0, 15.0.1 (6000.5.0a6)
Could not test with: 6000.0.66f2, 6000.3.0a1 (could not resolve package errors from downgrading), 13.0.2 (6000.3.7f1), 13.0.3 ((6000.3.6f1, 6000.4.0b7, 6000.5.0a7) was not able to install this package version)
Reproduced on: Windows 11
Not reproduced on: No other environment tested
-
Resolution Note:
Thank you for spending time in reporting this issue!
This bug has been previously flagged and we will be publishing a new Animation package 14.0.3 shortly which will have the fix.
Currently the issue is also fixed in the latest versions of 6000.5 and 6000.3 streams
-
Resolution Note:
Thank you for spending time in reporting this issue!
This bug has been previously flagged and we will be publishing a new Animation package 14.0.3 shortly which will have the fix.
Currently the issue is also fixed in the latest versions of 6000.5 and 6000.3 streams
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
This is a duplicate of issue #UUM-131697