Search Issue Tracker
Fixed
Fixed in 9.0.4, 10.0.5
Votes
1
Found in [Package]
9.0.2
10.0.3
Issue ID
DANB-604
Regression
No
Spriteshape vertex array allocating less than expected
*Steps to reproduce:*
1. Open attached project > SampleScene
2. Edit spline of spriteshape in scene and move left control point < -1370
3. Observe mesh data limit warning in console with debug expectedCount printout > 2048
*Actual results:* Mesh data limit warning in console with debug expectedCount printout > 2048
*Expected results:* Mesh data limit warning should only trigger with much greater expectedCount
*Reproducible with versions:* 6000.0.0b13.3512.8184
*Not reproducible with versions:*
*Can’t test with versions:*
*Tested on (OS):* Win 11
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GPU utilization increases by 20% on Meta Quest headsets when Render Graph is enabled on 6000.0.16f1 and higher
- Value on Slider (Int) control in UI Builder displays as default when saving UI Document
- Color mismatch in UI Builders Library panel when the Editors theme is set to Light Mode
- [Android ] "AndroidJNI.ToBooleanArray" returns a random non-zero value instead of "IntPtr.Zero" when the method argument is null
- Non-HDR color picker opens when selecting material color with HDR enabled
Resolution Note (fix version 10.0.5):
Fix for this issue is available on 2D SpriteShape package 10.0.5 and above
Resolution Note (fix version 9.0.4):
Fix for this issue is available on 2D Spriteshape package 9.0.4 and above