Search Issue Tracker
Fixed
Fixed in 14.0.2, 15.0.0
Votes
0
Found in [Package]
14.0.0
Issue ID
DANB-1209
Regression
Yes
Sprites in Editor are showing artifacting when using Sprite Skin components
How to reproduce:
1: Create a new 2D URP project
2: Import the 2D Animation samples (Window → Project Manager → 2D Animation → Samples → Samples)
3: Add two of any of the sample sprites (Assets → Samples → 2DAnimation → 14.0.0 → Samples → 4 Sprite Swap → Sprites)
4: Observe the Scene while moving
Expected result: Sprites are not artifacting
Actual result: Sprites are artifacting by using sprites from other GameObjects
Reproducible with: 6000.4.0a4
Not reproducible with 6000.0.61f1, 6000.2.10f1, 6000.3.0b9, 6000.4.0a3
Reproducible on: Windows 11 Pro (24H2)
Not reproducible on: No other environments tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment