Search Issue Tracker
Fixed in 2020.1.X
Votes
0
Found in
2018.4.0f1
2019.2.0a1
2019.2.4f1
2019.3.0a1
2020.1.0a1
Issue ID
1184057
Regression
No
Sprites disappear in Prefab window when in Play mode and they are packed in Sprite Atlas
How to reproduce:
1. Open the attached 'project-1184057.zip' project
2. In the Project window double click 'Prefab'
3. Enter Play mode
Expected result: sprites do not disappear
Actual result: sprites disappear
Reproducible with: 2018.4.9f1, 2019.2.6f1, 2019.3.0b4, 2020.1.0a4
Could not test with: 2017.4.32f1 (due to old prefab system)
Note: if AssetDatabase is refreshed in Play mode via a script, the sprites will re-appear
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Draw Additional Lights Shadowmap" calls increase when custom MaterialBlockProperty is used
- Crash on _platform_memmove when importing the "Dragon Crashers - URP 2D Sample Project" to a new 2D project
- "Shader is not supported on this GPU" warnings and and shaders are not loading when building the project for non-Chromium browsers
- [iOS][URP] The screen flickers and the "Execution of the command buffer was aborted due to an error during execution" error is thrown continuously
- Shortcut Manager shows empty conflict filter when resolving runtime conflicts involving different contexts
Add comment