Search Issue Tracker
By Design
Votes
0
Found in
Issue ID
724839
Regression
No
[SpritePacker][iOS] Sprites are packed inefficiently for iOS platform
Steps to reproduce:
1. Open the attached project
2. Switch to iOS platform
3. Open 'Sprite Packer' (Windows/Sprite Packer)
4. Click 'Pack' to pack the sprites
5. Notice it creates two atlases: one 2048x2048 and one 1024x1024, where the sprites would easily fit into a single 2048x2048 atlas or better yet, two smaller atlases (2048x1024 and 1024x1024) as it is done for other platforms.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard
Add comment