Search Issue Tracker
Fixed in 2017.1.X
Votes
0
Found in
2017.1.0b5
Issue ID
909924
Regression
No
[SpriteMask] Created sprite mask isn't automatically selected in hierarchy
Steps to reproduce:
1. Create new project
2. Right click in hierarchy view and click 2D -> Sprite Mask
3. Notice that created sprite mask isn't automatically selected
Expected result: Sprite mask is automatically selected like any newly created object is
Reproduced with: 2017.1.0b5
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment