Search Issue Tracker
Fixed in 5.3.3
Votes
7
Found in
5.3.0f4
Issue ID
754282
Regression
Yes
[SpriteEditor] Memory leak when applying changes to sprite
Steps to reproduce:
1. Open attached project "SpriteMemoryLeak.zip"
2. Select "ziyuan" sprite in project tab
3. Open sprite editor
4. Open task manager
5. Change boundaries of one sprite
6. Press apply
7. In task manager, notice how memory builds up
Reproduced with: 5.3.1f1, 5.4.0b1
Not reproducible: 5.2.4f1
Comments (5)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Longer component titles exceed the window's display boundaries
- Overlapping objects do not collide when setting Physics.IgnoreCollision to false
- Crash on RaiseException when deleting animation transitions in a specific Animation Controller
- [XR][Vulkan] Vulkan Command Buffer memory leak every frame after scene change when using Multiview Rendering
- [Android][Vulkan] Skybox flickers when there are over 1500 leaf mesh prefabs in the scene
Shoxsz
May 14, 2017 01:39
2017 unity 5.60f3 and still the same issue...
prawn-star
Mar 31, 2016 04:06
Will this be fixed anytime soon?
I waited about 2 hours for the sprite editor to open up a 2048x2048 atlas (that has has sprites made already)
Now I'm waiting another 2 hours for apply to work? (still going) Memory up to 4.5G now
ArsKvsh
Feb 17, 2016 21:27
Still leaking, but Unity 5.3.3 stucks tightly just at the opening of Sprite Editor.
Ava42
Feb 10, 2016 09:18
still leaking but when just try to open sprite editor
Shahdee
Jan 15, 2016 04:14
When will the Unity team add this fix to the release?
It is a real pain to update an 8k x 8k multiple sprite atlas with 153mb meta file.